
(Click on the above graphic for an
explanation of the FBN skill ratings.)
This tutorial
was written for PSP7. It is not for the faint of heart!
We will be using vectors and doing a lot of node editing.
If you're game, let's go!
WARNING - AS WITH
MOST OF MY TUTORIALS, THIS ONE IS GRAPHIC INTENSIVE. I HAVE
USED MANY SCREEN SHOTS ALONG THE WAY. PLEASE BE PATIENT AND ALLOW
THE PAGES TIME TO LOAD.
For anyone who is
intimidated by vectors, I now have another version of this
tutorial using selections, which you can access
here;
however it is my sincere hope that you sill try this
version. I have added many screen shots to make it as easy
as possible. I also hope that you will learn a few tricks
about PSP7 along the way! Whichever version you choose -
have fun!
Open a new image:
600x400, transparent background, 16 million colors. Make
your foreground color bright blue (HTML #0000C0) and make your
background color white. I have my rulers, grid lines and guides
enabled. My grid is set at 50 for both horizontal and
vertical.
Before going any
further save your file to your hard drive as "dolphin.psp",
making sure that your options are set to PSP7 compatible so that
your file will be saved with vectors intact. Now you can hit
Ctrl+S at any point during the tutorial to save your file.
Remember to save
often! I will be giving your reminders along the way.
We will be creating the different parts of our dolphin on
separate layers. When working with several vector layers,
I find it much easier to add the vector layers all at once.
Go to Layers/New Vector Layer and add the following layers,
naming them as you add them:
body (this layer should be just above Layer1 in your layer
palette)
head
tail
beak
flippers
fin
mouth
eye (this should be the top layer in your layer palette)
Make Layer1 your active layer and flood fill with white to give your eyes some relief.
Click on your Flood Fill tool (paint bucket) and right click
within your canvas area.
Change your background
color to null.
The coordinates I will be giving you are just guidelines, not exact,
since we will be node editing and moving things all around later.
Don't worry if your shapes aren't in the exact spots as my screen
shots show - even mine will be moving quite a bit later on.
TIP: if you'd like to
use the exact coordinates, you can use your guides, but turn your
grid lines off.
If you haven't done so
already, click on View/Guides to activate the guides for your image.
(The graphic next to Guides in the drop down menu for View should be
indented to indicate that the guides are active.) You must also have
your rulers visible for the guides to work. Place your cursor
just off the edge of your canvas: use the left side for vertical
guides and the top for horizontal guides. When your cursor changes
to a black cross, click and hold your left
mouse button; then drag your cursor out into your canvas. You
will see a black line moving across your canvas as you drag your
mouse. When you have this line where you'd like a guide, release
your mouse button. You can
watch the coordinates at the bottom to get your guide placed
exactly; however, I'm too impatient for that. Once your guide
is within your canvas, you will see a gray marker along the edge of
your graphic. Right click on this marker and change the guide
properties:
Here is a screen shot
showing the guides for my first set of coordinates, for the body
layer:

Make your body layer active and click on your preset shapes tool.
Choose ellipse, line width 1, vector and antialias both checked.
Starting at 150, 100 draw an ellipse out to 400,200.
Save your image: CTRL+S
Make your head layer active and click on your preset shapes tool.
Choose ellipse, line width 1, vector and antialias both checked.
Starting at 25, 100 draw an ellipse out to 150, 175. (If you're
using guides, just left click on your marker(s) and change the
guide position to the new coordinates.)
Rotate your "head" to the left 30 degrees. (Make sure "all layers"
IS NOT CHECKED in your rotate box.) Drag your head down so that the center is
located at 100, 185.
Save your image: CTRL+S
You should have something similar to this:

Make your tail layer active and click on your preset shapes tool.
Choose triangle, line width 1, vector and antialias both checked.
Starting at 450, 275 draw a triangle out to 575, 325.
Rotate your "tail" to the left 30 degrees. (Make sure "all layers"
IS NOT CHECKED in your rotate box.)
Save your image: CTRL+S
Change to your draw tool: Bezier Curve, width: 1, antialias and
vector both checked. (FOR THESE LINES IT IS VERY IMPORTANT THAT YOU HOLD YOUR LEFT MOUSE
BUTTON DOWN WHILE DRAWING YOUR LINE: CLICK AT THE FIRST SET OF
COORDINATES AND DRAG YOUR MOUSE TO THE SECOND SET BEFORE RELEASING
YOUR MOUSE BUTTON. THEN CLICK ON THE SECOND SET OF COORDINATES.)
Click on coordinates 350, 110 then drag your mouse to coordinates
530, 283. Release your mouse button then click once on each of the
following coordinates: 415, 110 and 450, 150. You should now have
a nice curved line connecting your tail to the body. Of course, this is only the first line and we need another for the
bottom.
I would recommend
using your guides for this section, since you cannot see any
coordinates at the bottom of your screen when you release your mouse
button. (You will need 8 separate guides for this part, and I
recommend using different colors.) See below:

Click on coordinates 330, 195 then drag your mouse to coordinates
492, 300. Release your mouse button then click once on each of the
following coordinates: 400, 200 and 450, 250.
You should have something similar to this:

Don't worry if your image doesn't look like a dolphin yet - that's
what the node editing is for!
Save your image: CTRL+S
Make your beak layer active and click on your preset shapes tool.
Choose rectangle, line width 1, vector and antialias both checked.
Starting at 25, 220 draw a rectangle out to 50, 275.
Rotate your "beak" to the right 40 degrees. (Make sure "all layers"
IS NOT CHECKED in your rotate box.) Move your beak up and to the
left just slightly to line it up with the end on the head.
Save your image: CTRL+S
Make your flipper layer active and click on your preset shapes tool.
Choose rectangle, line width 1, vector and antialias both checked.
Starting at 150, 210 draw a rectangle out to 190, 250. Draw
another rectangle starting at 150, 150 out to 250, 175.
(I know, I know - these don't look anything like flippers!
They will - trust me!!!)
Save your image: CTRL+S
Make your fin layer active and click on your preset shapes tool.
Choose triangle, line width 1, vector and antialias both checked.
Starting at 225, 25 draw a triangle out to 325, 100.
Save your image: CTRL+S
You should have something similar to this:

Before we add the mouth or eye we are going to to some node editing.
A word of warning here: I am by no means an expert with vectors.
If you have an easier way to accomplish the node editing, by all
means go with it! I've written the steps I have taken, and I was
learning myself as I went!
(This is where I took a break to go and figure out how to make screen captures so that I could actually show you the node editing!)
I'll join you on
Page
2.

This tutorial was
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