Cathy's Corner
Dolphin Tutorial
PAGE 2
WARNING - AS WITH
MOST OF MY TUTORIALS, THIS ONE IS GRAPHIC INTENSIVE. I HAVE
USED MANY SCREEN SHOTS ALONG THE WAY. PLEASE BE PATIENT AND ALLOW
THE PAGES TIME TO LOAD.
For anyone who is
intimidated by vectors, I now have another version of this
tutorial using selections, which you can access
here;
however it is my sincere hope that you sill try this
version. I have added many screen shots to make it as easy
as possible. I also hope that you will learn a few tricks
about PSP7 along the way! Whichever version you choose -
have fun!
Ready for some node
editing? Here we go.....
Click on your object selector tool. This will only work with vectors
so make sure one of your vector layers is active.
I'm going to start with the head. Click on the ellipse you made for
your head, then click on your Node Edit button in your Tool Options
box. You will see four little squares appear around your ellipse.
These are the "nodes" for this object.
Right click on the node furthest to the right (the one that overlaps
the body) then choose Edit/Break. This will create two nodes where
once there was one. With your left mouse button, click on one of these
two new nodes and drag it over to the middle of your body. When you
start to drag the node you will be able to see if you have the top or bottom node and know whether
to drag it to the top or bottom.
Now do the same with the other node. As you move these nodes,
you will notice a line appears with a little arrow at one end and
a little circle at the other. Click and drag these ends so that
they form a horizontal line - this will give you a nice
curve for your dolphin.
Adjust the other three nodes
until you have a nice curve from the "beak" end of your head to the top and bottom of your "body", with a little dip where your beak will
start.
Save your image: CTRL+S
Here's a screen shot of my "nodes":

Let's form the "beak". Click on the rectangle you drew for the beak
and choose Node Edit. Right click on the top node and choose
Edit/Break. Right click again and choose Edit/Delete. Now you're left with four nodes, but only three lines. Drag the two nodes closest to your head over and out to the "head". Right click each
of the other two nodes and
choose Node Type/symmetric. Now you can adjust these two nodes to
form the rounded point at the end of the beak:

Save your image: CTRL+S
Turn off the visibility for your "body" and "fin" layers.
Using your Object Selector tool click on one of the lines you
drew earlier from
your tail and choose Node Edit. Drag the left node over
to the end of the line coming from the head, pulling on your
arrow/circle ends to form a nice curve. Do the same for the other line from your
tail. I joined my top lines at 275, 90 and my bottom lines at 300,
190; Zooming in makes it easier to find the precise
placement Here are screen shots showing my nodes to give you
an idea on how your arrows/circles should look:


Are you starting to see a dolphin emerging? I told you not to worry!
Save your image: CTRL+S
Turn on the visibility for your fin layer.
Using your Object Selector tool click on the triangle you drew for your fin.
The fin is located a little too far back on our dolphin,
click on the square in the center of your triangle and drag it over to the left about 40
pixels and up until it "rests" on top of our dolphin. (I
could have gone back and changed the
original coordinates, but this was easier!)
Click on Node Edit and click on one of the bottom nodes. Choose
Edit/Break then delete the new node you just created. Now
you have three nodes but only two lines. Move your bottom nodes so that they are on top of the line
for your body. Right click on your top node and choose Node Type/Asymmetric. Right click again and choose Node Type/Cusp. Adjust your
top node as follows:

Save your image: CTRL+S
I'd like a little more curve to make our dolphin appear as though
it is "jumping" out of the water.
Using your Object
Selector tool, click on the triangle you drew for your tail and
drag it down and over to the left. Line up the end nodes on your
tail "lines" with the triangle and edit as follows:
Save your image: CTRL+S
Now let's "join" the beak and the head.
Using your Object Selector tool click on the ellipse (or what's left of it) that
you drew for your head. Click on Node Edit. We're going
to add a node this time. Hold down your Control key and left click
where the bottom of the beak and the head meet to add a node. If your
new node shifts slightly when you add it, just move it over to the
correct location. Delete the node on your "head" which
is in the center of your beak.
If you notice a break in
any of your lines, move
your nodes until they line up with each other and make smooth,
flowing lines from the beak to the tail. (Remember to zoom in to
make it easier to see the precise placement of your nodes.)
Save your image: CTRL+S
Now let's form our tail.
Using your Object Selector tool click on the triangle you drew for your tail.
Choose Node Edit and add a node in the center of the
long line. (Hold down your control key and left click.) Right click
on this node and choose Node Type/Symmetric. Right click again and choose Node Type/Cusp. Now drag
your node up and toward the center
adjusting your arrow and circle as follows:

Save your image: CTRL+S
Change both nodes at the outside of your tail to Asymmetric and Cusp.
Right click on the left node and choose Node Type/Symmetric. Right click again and
choose Node Type/Cusp. Repeat this for the right node
and edit as follows:

Adjust the lines from your tail if necessary so that the meet the tail without
going into it.
Your dolphin should look something like this:

Save your image: CTRL+S
Let's create our flippers.
Using your Object Selector tool click on the rectangle you drew for
the flipper inside the body area. Right click on the lower left node
and choose Edit/Break. Then delete the node you just made. (Again, you
have four nodes, but only three lines.)
Right click on your lower left node and choose Node Type/Symmetric.
Pull the circle end down to form a slight curve:

Save your image: CTRL+S
Move the upper right node left about halfway to the upper left node;
then drag your lower right node up to where the upper right node was:

Right click on your top center node and choose Node Type/Symmetric.
Now adjust your nodes to look like the following:
(As you can see by the fin, I've moved my flipper closer to the
front of my dolphin.)

Save your image: CTRL+S
Using your Object Selector tool click on the rectangle you drew for
the flipper outside the body area. Right click on the lower left node
and choose Edit/Break. Then delete the node you just made. (Again, you
have four nodes, but only three lines.)
Drag the lower left node up to meet the body, just left of the other
flipper. Drag the upper left node up to meet the body, just below
the lowest point of the other flipper.
Right click on the node nearest the bottom of your graphic and choose Node Type/Asymmetric. Right click again and choose Node Type/Cusp.
Right click on the center top node and choose Node Type/Symmetric.
Edit your nodes so they look like the following:

Save your image: CTRL+S
Let's finish our tail.
Using your Object Selector tool click on the triangle you drew for your tail
and click Node Edit. Right click on the node at the top of your tail (at the
point) and choose Edit/Break. This time we're
going to keep the new node you just created. Drag both of these
nodes over to line up with the end of the lines coming from the body:

Save your image: CTRL+S
WOW! You've just completed the body of your dolphin.
Okay, time for a break - take a little walk - go grab a cold drink.
(Beer isn't a good idea since you're probably already cross-eyed!)
Seriously, now would be a good time to walk away for at least a
few minutes. Give your eyes a little rest and come back for a
fresh perspective.
I'll join you on
Page
3.

This tutorial was
featured at FlyByNightGraphics.
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Revised: April 06, 2008.
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