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(Click on the above graphic for an explanation of the FBN skill ratings.)
I would like to thank
Flutterby and Jill and Peggy, my fellow FlyByNight members, for testing this
tutorial for me! Thanks guys for for helping me get this thing
straightened out...
This tutorial uses
vectors! Wait...don't leave...I promise to make it as painless as
possible! As with all my tutorials, I write them for the novice and
include screen shots for you to follow along.
For this tutorial, I am
trying something new. I am including a minimal amount of screenshots
in the main tutorial and offering the option of a second window with all
the screenshots. If you feel you need lots of screen shots, click
here
to open a second window with all the screen shots for this page of the
tutorial. (If you think you'll need the screenshots, click the link
now so the page can load while you continue reading!) You can then
switch back and forth between the windows as needed. You can also
open this second window by clicking on the screenshot number (i.e.:
Screenshot 1). This option will be available on each page of the
tutorial.
We will be using the Guides
- a tool available in Paint Shop Pro. If you've never used the
guides before, first check out my
PSP
Guide Tutorial.
The best advice I can give
you for any tutorial is: "SAVE OFTEN". There's not much
worse than losing your work due to PSP crashing or a computer
glitch.
With any detailed
tutorial, such as this one, you will eat up lots of your computer's memory
in the command history. Throughout the tutorial you should empty the
command history (Edit/Empty/Command History) to free up memory. If
you notice your mouse moving very slowly, emptying the command history
will probably help. Be sure you are happy with what you've
done so far as you will lose the UNDO function when you empty the command
history!
I will be putting reminders along the way to save your
work
as well as reminders to empty your
command history
.
(These are the icons for the commands - if you don't have them on your
toolbar, I would recommend adding them.)
For this tutorial, you will
need:
Paint Shop Pro (written
using version 7) which you can get at the Jasc
site.
My color swatch (see below).
My pigtail shape. Click here
and save this file to your Shapes folder in PSP.
(usually C:\Program Files\Paint Shop
Pro\Shapes)
My dash line. Click here
and save this file to your Styled Lines folder in PSP.
(usually C:\Program Files\Paint Shop Pro\Styled Lines)
My cc_rainbow.psp file. Click here
and save to your hard drive.
A pattern of your choice for the dress. I used a blue check.
If you'd like to use the one I'm using right click and save to your hard
drive:

Right click on the following
color swatch and open in PSP. These are the colors we will use to
create our image, along with black and white.

1. Open a new image 350x500,
transparent background, 16 million colors.
2. Save your image as
"showers.psp". You can now save your image at any time by
pressing Ctrl+S or hitting the save icon .
3. Set your foreground color
to black and your background color to yellow.
4. Place five guides on your
canvas:
Three vertical - one at 120;
one at 175; and one at 230
Two horizontal - one at 90 and one at 210
Right click on the marker for your center vertical guide and change the
color to red. We won't be moving this guide - it
will mark the center of our canvas for the remainder of this tutorial:
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This picture shows
the blank
canvas with the guides in place. |
This picture shows
what you should have after completing all your "rain gear"
items, with only the center guide showing. You can use this as a reference
as you add your layers.
(Click here
to open full size image.) |
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~~~ HAT BRIM ~~~ |
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1. Add a new vector layer
(Layers/New Vector Layer) and name it "hat brim".
2. Click on your Preset
Shapes Tool and choose
ellipse, vector and antialias both checked.
3. Click at the upper left
intersection of your blue guides and holding your left mouse button, draw out an
ellipse until your cursor is over the bottom left intersection of your
blue guides. Now we have a focal point
for our image - everything we add will be placed on our canvas in proportion to our hat.
We will arrange our layers later.
(Screenshot
1)
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~~~ INNER HAT ~~~
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1. Add a new vector layer (Layers/New Vector Layer)
and name it "inner hat".
2. Change your guide
positions as follows (left click on the "marker" to change your
guide properties):
Vertical - one at 140
and one at 210
Horizontal - one at 110 and one at 185
3. Using the same method we
used for our hat draw an ellipse for your inner hat. (Screenshot
2)
4. Deselect.
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~~~ COAT ~~~ |
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1. Add a new vector layer
(Layers/New Vector Layer)
and name it "coat".
2. Change the position of
your top horizontal guide to 340.
3. Click on your Preset
Shapes Tool and choose
rectangle, vector and antialias both checked.
4. Draw a rectangle using
your guides for placement. (Screenshot
3)
5. Change your vertical
guides to 90 and 260; and your bottom horizontal guide to 320.
6. Click on your Object
Selector Tool and click
Node Edit in your Tool Options window.
7. Drag the two lower nodes
up and out to the intersections of your guides.
8. Right click on the lower
left node and choose Node Type and then Curve Before.
9. Right click on the lower
right node and choose Node Type and then Curve After.
10. Each of your nodes now
has a "control arm handle". Pull each of these handles
down and toward the center of your canvas to get the bottom curve of your
coat. (Screenshot
4)
11. Change your
vertical guides to 150 and 200.
12. Click on your Object
Selector Tool and click
Node Edit in your Tool Options window.
13. By holding down your
control key and clicking with your mouse add 3 nodes to the bottom curve
of your coat, place two where your vertical guides are and the third
between them. (Screenshot
5)
14. Change these three
nodes to cusp. Right click on your node, click Node Type and click Cusp.
15. Change your lowest
horizontal guide to 270.
16. Click on the center node
and drag it up to your guide, placing it in the center. (Screenshot
6)
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REMINDER:
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~~~ COLLAR ~~~ |
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1. Change your vertical
guides to 140
and 210; and your lower horizontal guide to 210.
2. Add a new vector layer
(Layers/New Vector Layer)
and name it "collar".
3. Using your Preset
Shapes Tool set to
rectangle, draw out a rectangle using
your guides for placement.
4. Change your vertical
guides to 105
and 245. (No need to change the horizontal guide this time.)
5. Using the same steps we
used for the coat, create your collar. (Change your vertical guides to 165
and 185 for the placement of your extra nodes.) (Screenshot
7)
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~~~ BELT and
BUTTONS ~~~ |
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1. Add a new vector layer
(Layers/New Vector Layer)
and name it "belt".
2. Change your vertical
guides to 150
and 200; and your horizontal guides to 265 and 285.
3. Using your Preset
Shapes Tool set to ellipse, draw out an
ellipse using
your guides for placement.
4. Edit your nodes to give
your belt a nice curve look. (Screenshot
8)
5. Add a new vector layer
(Layers/New Vector Layer)
and name it "buttons".
6. Using your Preset
Shapes Tool set to ellipse,
draw out two circles for your belt buttons. (Screenshot
9)
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REMINDER:
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~~~ PLEAT and
SLEEVES ~~~ |
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1. Change your lower horizontal
guide to 330.
2. Add a new vector layer
(Layers/New Vector Layer)
and name it "pleat".
3. Using your Preset
Shapes Tool set to
rectangle, draw out a rectangle using your guides for placement.
4. Duplicate your
"pleat" layer twice. Rename one of these new layers
"right sleeve" and the other "left sleeve" (This
saves us from creating two new vector shapes.)
5. Move your pleat layer
beneath your coat layer.
6. Make your "left
sleeve" layer active.
7. Click on your Object
Selector Tool . Open your
"left sleeve" layer (1) then click on "Rectangle".
(This will make your rectangle the active object.) (Screenshot
10):
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8. Move your rectangle
where your left sleeve should be.
9. Click on Node Edit and
create your "sleeve" by moving your nodes. (The sleeves are more
or less freeform so the guides don't offer any benefit here.) Since we
will be moving this below the coat layer later, don't worry about the
portions of your sleeve that will be hidden by the coat and collar. (Screenshot
11):
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| 10. Repeat for your right
sleeve. (Screenshot
12) |
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REMINDER:
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~~~ BOOTS ~~~ |
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1. Add a new vector layer
(Layers/New Vector Layer)
and name it "right boot".
2. Change your vertical
guides to 190
and 230; and your horizontal guides to 400 and 450.
3. Using your Preset
Shapes Tool set to
rectangle, draw out a rectangle using your guides for placement.
4. Click on your Object
Selector Tool . Click on
Node Edit and create your boot, adding nodes as needed. (TIP: double
click on one of your nodes to select them all; then right click on any
node, click on Node Type and choose symmetric, right click again and
choose cusp. This will give you more control of your angles. Click
on a blank area of your canvas to deselect your nodes.) (Screenshot
13):
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5. Add a new vector layer
(Layers/New Vector Layer)
and name it "left boot".
6. Change your vertical
guides to 135
and 180.
7. Repeat this process for
your left boot. (The toe of your left boot is going to be hidden behind
the right boot, so don't worry too much about that part.) (Screenshot
14)
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| Okay, we're done with all
the "rain gear". Let's rearrange our layers as follows to
see what we've got at this point. (Screenshot
15): |
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You should now have this (I
turned off my guides for this screen shot by clicking Views/Guides -
repeating this will turn them back on.) (Screenshot
16):
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REMINDER:
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~~~
PAGE 2 ~~~
All
Art Work & Graphics Designed by Cathy
Copyright © 1999 -2003 by Cathy's Corner.
All rights reserved.
Revised: April 06, 2008. My pages are
designed to be viewed with IE 5.5
with a resolution of 800x600 or higher.
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